#include <fstream>

using namespace std;

#include <Editor.h>

Editor::Editor()
{

}

Editor::~Editor()
{

}

void Editor::InitEditor( Engine *engine )
{
	engine->Init( WINDOW_WIDTH, WINDOW_HEIGHT );
	engine->SetFps( Editor_FPS );
}

void Editor::InitObjects( Scene *scene )
{
	scene->AddObject( "data/void.png", 0, 0 );
	scene->AddObject( "data/mur.jpg", 0, 0 );
	scene->AddObject( "data/objectif.png", 0, 0 );
	scene->AddObject( "data/caisse.jpg", 0, 0 );
	scene->AddObject( "data/mario_bas.gif", 0, 0 );
}